

Once built the Gollop Chamber cannot be removed. The Gollop Chamber allows XCOM to make contact with alien high-level communications, unlocking the final mission.Ĭonstruction cost: 5 Power, §200, 10 Elerium, 10 Alloys, 1 Ethereal Device If the school is dismantled, all unlocked skills will be unusable until rebuilt. The Officer Training School is required in order to continue using any unlocked abilities and so it's highly recommended that you do not dismantle it once it has been built. Increase XCOM squad size, earn promotion bonuses, and unlock powerful combat medical techniques for your soldiers. Training facilities are required to improve your troops, as well as unlocking powerful new skills and abilities. Main article: Foundry projects (XCOM: Enemy Unknown) Training Note that all Foundry Improvements require the continued existence of the Foundry itself to be maintained, even after they are purchased. (Counts as a Workshop for adjacency in XCOM: Enemy Within.) Building additional facilities reduces research time as well as unlocking new avenues of development.Ī center dedicated to the designing of new items and important upgrades to existing equipment and resources.Ĭonstruction cost: 3 Power, §150 / §75 EWĪdjacency bonus: None, Unique Facility. Research facilities increase the ability of XCOM Scientists to develop new technologies, including weapons, armor and vehicles. Satellite Uplink Įach Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.Ĭonstruction cost: 5 Power, §150 / §100 EW, see note for number of EngineersĪdjacency bonus: +1 satellite capacity for every two adjacent uplinks.Įach Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.Ĭonstruction cost: 8 Power, §300, 25 Alloys, 2 UFO Flight Computers, see note for number of EngineersĪdjacency bonus: +1 satellite capacity for every adjacent uplink. Facilities in the build queue count as preexisting. Add 5 to this total if you're building a Nexus.

Note: The number of Engineers required to build Uplinks or Nexuses is calculated at +10 for each preexisting Uplink and +15 for each preexisting Nexus. Monitored by a team of Engineers, Uplinks allow XCOM to launch and manage additional satellites. Thermal Power Generators supply +20 Power, but must be built over Steam Vents.Īdjacency bonus: +2 Power for every adjacent power facility.Ĭonstruction cost: §275, 30 Elerium, 40 Alloys, 2 UFO Power Sources With limited resources, players will be unable to build all available facilities simultaneously. The maintenance cost can be reduced by employing additional engineers. It's also worth noting that these bonuses work with adjacent facilities both to the left and right, and also above and below, so the most efficient placement for four facilities of the same category would be arranging them into a square shape.Įach of these additional facilities requires maintenance, which costs a fixed amount each month. Such bonuses are typically stated in the facility description. The bonus is granted for adjacent facilities of the same category, not only the exact same type for example placing a Satellite Nexus next to a Satellite Uplink will also grant a bonus. Most of these facilities grant an adjacency bonus, giving nearby rooms of the same type particular benefits, such as rebates on building materials or increased power from power generators. Most cave locations will require excavation before new facilities can be built in them. These locations are housed in the base underneath the existing static locations. Several crucial facilities are automatically available to player and their base locations remain static throughout the game.ĭozens of additional facilities can be purchased and built into player bases, bestowing certain benefits. The XCOM Headquarters is made up of numerous facilities that are responsible for managing and supplementing the base's important strategic and research functions.
